One of the earliest games I’d programmed, though, was some code available in a library book. It was a text based adventure game. I’ve never played Zork, but through cultural osmosis I can tell you it’s something like that. You could type things like “Go West” and get stunning replies like “You can’t go west.” I suppose I have no one to blame for these geographical limitations since I’m the guy who technically programmed them in.
Anyway, this particular game went something like this. Your Uncle Simon has just passed away. One day, you receive a mysterious letter in the mail. After doing some fetch-quest things, you end up activating a portal to another, fantastical world.
Mysterious packages seem de rigeur im adventure settings. It’s a somewhat humble way to receive a ticket to adventure without necessarily having the ambition to follow the hero’s path. Greatness is basically thrust upon you wrapped neatly in brown paper. It’s a gift that drives the hero of Falke’s webcomic, the superhero adventure Parallax.